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Found under: Adobe, Flash, Motorola Droid X, Verizon, ,

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Check out the rest: MobileTopSoft news board
For the remaining chunk of the world that refuses to let go of the garbage platform that is Flash, this video should be pretty exciting.
Motorola/Adobe weren’t ready to show off Flash functionality when we checked out the device last week — but by the looks of this video, they’ve got a pretty-dang-functional Beta version of it under lock and key somewhere.
It’s important to keep a few caveats in mind whilst watching the video — and of course, these things go unmentioned: No matter what Adobe implies, not all Flash is going to work on Android. Even if they manage to get the platform efficient enough to handle even the most vector-hungry game on the relatively weak (relative to the CPUs/GPUs of full-blown computers that choke on them), a big ol’ chunk of the Flash content out there simply wasn’t designed for touch. Mice can hover and move about the screen without ever clicking — your touchscreen can’t. Note the casual passing mention that the content you’re seeing is “mobile optimized”.
With that said, Flash running smooth and seemingly fully functioned is still exciting. Enjoy the video:
Check out the rest: MobileCrunch

Considering the immense fragmentation that characterizes the mobile apps industry, it’s good to see decent research help us try and make sense of what’s going on in that particular part of the digital economy, one that is consistently growing in size and importance across the globe. Hence, I invite anyone with a vested interest in the mobile developer ecosystem to check out VisionMobile’s extensive research report (sponsored by Telefónica Developer Communities) on that very subject, because it’s easily one of the most profound I’ve read to date.
Dubbed Developer Economics 2010, the free research report delves into all aspects of mobile application development, across 400+ developers segmented into eight major platforms: iOS (iPhone), Android, Symbian, BlackBerry, Java ME, Windows Phone, Flash/Flash Lite and mobile web (WAP/XHTML/CSS/Javascript).
Check out the rest: MobileCrunch
In a blogpost titled “Flash and the HTML5 More »
Google – HTML5 – YouTube – Searching – Search Engines
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Check out the rest: Gizmodo
Adobe today released Flash Player 10.1 for mobile, just barely meeting prior expectations for a mid-year delivery. The final version of the software, previously available in several beta releases, runs on Google Android 2.2 — aka Froyo — devices, which is currently limited to a small subset of Google Nexus One handsets. Adobe says that other platforms — BlackBerry, webOS, future versions of Windows Phone, LiMo, MeeGo and Symbian OS — are expected to support Flash in the future.
The key word in Adobe’s press release today being “expected,” which appears three times. Platforms other than Android are expected to integrate and work with Flash Player. All of the latest Android handsets are expected to see Froyo, which is required for Flash Player 10.1. The production version of Flash is expected to be available as a final production release for Froyo devices. Translation: Adobe hasn’t delivered anything to most handsets today and the fate of Flash Player is increasingly out of Adobe’s hands.
Adobe has clearly moved forward its mobile version of Flash over the past several years, but it faces a time crunch. Just as Flash Player 10.1 is beginning to slowly find its way on mobile devices, content creators have started to hedge against a Flash-less future by encoding videos for HTML 5 playback support. Indeed, while Flash is used for far more than viewing video, that’s long been a main reason end users have craved support for it on mobiles.
But Apple has forsaken Flash on the new iPad — a device primarily geared for content consumption — in favor of HTML 5, yet still sold 2 million units of the tablet in the first two months. And 600,000 pre-ordered Flash-less iPhone 4s will make their way into their new owners’ hands any day now.
I have Froyo on my Google Nexus One, so I’ve had a beta of Flash Player on my handset for several weeks. (Note that I don’t yet see the final version of the software in the Android Market.) I can view or interact with Flash-based charts and I’ve watched the occasional Flash video as well. My handset heats up a bit for those videos and I haven’t used the software enough to determine the full impact on battery, but this is beta software, so it’s unfair to be too critical of the product. The final release promises high-performance features, per today’s announcement:
Flash Player 10.1 delivers new interaction methods with support for mobile-specific input models. Support for accelerometer allows users to view Flash content in landscape and portrait mode. With Smart Zooming, users can scale content to full screen mode delivering immersive application-like experiences from a Web page. Performance optimization work with virtually all major mobile silicon and platform vendors makes efficient use of CPU and battery performance.
Unfortunately, promises and expectations are all that most smartphone device owners have seen so far. It’s all well and good to manage expectations, but the best way to do so is to deliver tangible results. The longer Adobe takes to get Flash on mobile devices, the more convinced content creators will be to give up on the platform.
Related content on GigaOM Pro (subscription required):

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Check out the rest: GigaOM
Two storage startups have launched in as many days this week, both offering variations on the theme that more data requires more storage, and faster networks (and impatient end users) require faster access to stored data. The trend has been building for years and I’ve covered it before, but between these two startups, the money going to other storage companies this year and the rumors of IBM buying Storwize, storage is quietly adapting to the data tsunami and changes in customer (and end user) demand.
Anobit, a startup backed by Battery Ventures and Pitango Ventures, launched this morning touting its use of MultiLevel Cell (MLC) Flash-based solid-state drives. MLC Flash is cheaper but generally less reliable than the more common Single Level Cell (SLC) Flash drives, so Anobit’s technology — which improves reliability — enable cheaper solid-state storage options for the enterprise, where reliability matters.
Yesterday saw Kaminario, a Sequoia and Pitango Venture Capital-backed startup, emerge from stealth mode offering its K2 appliance. It delivers faster access to more information via a blade-based DRAM array, which has cost advantages over Flash solid-state drives. Startup Violin Memory, maker of Flash and DRAM storage appliances, plans to make a big announcement tomorrow.
Fundamentally the trend in storage is about bringing memory closer to the processor and packing in as much information while optimizing for either cost or speed. Increasing the reliability of faster Flash-based solid-state hard drives and reducing the cost of such drives, as Anobit does, is also occurring. There’s also a fundamental shift in the way some companies think about storage — that is, not requiring that all data be persistent or written to a drive somewhere — that could help some startups out.
So in case you’ve been filtering out all the storage tidbits, it’s worth pointing out that storage is sexy once again. We’ll be discussing storage and other data center hardware trends at our Structure 2010 conference next week in San Francisco.
Related GigaOM Pro Content (sub req’d): Data Domain and the Storage Market

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Check out the rest: GigaOM
When Apple breaks with a technology—like, say, Flash—where does it go to live out the rest of its days? Looks like a nice little purgatory, actually! I think in this scenario, HyperCard is Gilligan. [Joy of Tech] More »
Apple – Macintosh – Flash – Adobe Systems – Apple II
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Check out the rest: Gizmodo
“t’s not really news that Adobe is working to bring Flash to Windows Phone. Heck, they’ve been promising Flash for mobile for years now and we’re almost shocked we have Flash Lite at this point. We also know that Adobe have abandoned plans for Windows Mobile and instead are working on Windows Phone 7 release. With that we’re not too surprised to see Adobe name-dropping Windows Phone 7 support for Flash 10.1–the real question is when?”

Someday Windows Phone users will have flash on their devices – of course this something we’ve heard for a long time. So as WMExperts points out – the question isn’t so much an if, but a when. In the case of WM 6, the “when” turned into a “never”, so lets hope this time we may see Flash close to launch!
Check out the rest: Windows Mobile News copy
Despite it being pretty-much closed off to the world, North Korea is the next boom place for IT and tech outsourcing, PC World has reported. Flash games are being developed there for outside publishers, largely thanks to the home-grown talent. More »
North Korea – Asia – Nuclear – Weapons – Warfare and Conflict
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Check out the rest: Gizmodo
Adobe Flash Player 10.1 just got finalized so if you want silky smooth HD video, go download it now. Now everyone who’s afraid of beta versions and release candidates can enjoy 10.1′s full GPU acceleration of H.264 content. Well, almost everyone. Graphics acceleration is still limited to Windows PCs, you Mac and Linux folks have to wait a teensy bit longer. In any case, go and grab it. [Adobe] More »
adobe flashplayer – Flash – Linux – Multimedia – Development Frameworks
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Check out the rest: Gizmodo