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And now, to answer the question that’s on everyone’s mind: Does the just released iOS 4.1 update fix the iPhone 4’s death grip issue — or at least appear to?
No, no it does not. At least in our testing of iOS 4.1 in its current state (intended primarily for developers to use to ensure their apps don’t break), the phone appears to drop signal just as easily as it did on OS 4.0. We’ve got a video of a quick test going up on Youtube right this second — check back in about 3 minutes for that. see below for that.
Update: The video! It may take a moment for YouTube to finish processing, but here’s the embed so you can get at it the second its alive.
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At 4096 x 3072 pixels, 4K videos are nearly four times the size of 1080p. Yes, that’s huge. And yes, YouTube now supports such videos. It’s a feature almost as awesome as the vuvuzela button. More »
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I’m giving away a Lenovo A70z worth $729 USD, courtesy of Lenovo. It’s a great all-in-one desktop computer that I did an unboxing and first impressions video of, and you can win it in a random drawing. You’ll be winning a brand new A70z, still in the box, not the one I used in the video. I’ll be selecting a random comment posted on this YouTube video telling me why this A70z is better than the computer you currently have, or how you’d use the A70z as a secondary computer. To win, that person has to be subscribed to my YouTube channel and has to have marked the video as a favourite. I forgot to mention that you should also Like the video, so that’s not part of the official rules – but doing so would be the nice thing to do.
The contest starts today, and runs until midnight on the 12th (GMT -7) – I’ll be randomly selecting the winner on the morning of the 13th. One entry per person, and the winner must be located in the USA or Canada. Don’t forget too that this is part of a much bigger giveaway ($15,000+) so be sure to check out all the of the other sites that are giving away their own A70z’s. Good luck everyone!
Check out the rest: Windows Mobile News copy
Google’s value to the world (and advertisers) lies mostly in an open web where it connects the dots — thus, closed environments like Apple’s application platform and Facebook’s somewhat private social network are serious threats. But thanks to the rise in usage and functionality of connected consumer devices such as smartphones and televisions, developers are flocking to build native apps that take advantage of proprietary platforms, as opposed to applications that run on the web itself.
Google can’t ignore the threat to its business, which is why it’s especially telling that yesterday, Google-owned YouTube launched new and improved versions of its site for mobiles and the living-room, both of them entirely web-based and accessible from any browser. Given that native apps often function more smoothly and have better platform support, it’s a big move for a resource-intensive video streaming service to shrug off the benefits of native apps and existing native video file formats and go exclusively through the web.
The new interfaces, m.youtube.com and youtube.com/leanback, aren’t exactly a coordinated two-pronged strategy (notice the lack of a naming convention), but they both are aiming for the advantages of cross-platform compatibility that are derived from being based in the browser. The benefit of building for the web is your service can be displayed on just about any Internet-enabled device, even the ones that haven’t been prototyped yet. (If you thought there was too much fragmentation on mobile, hold onto your hat for consumer electronics.)
Google’s orientation towards web apps versus native apps is well known, and it’s only been accelerated by the company’s frenemy-turned-enemy relationship with Apple. For instance, Google doesn’t even offer a Gmail app for the iPhone, instead offering an HTML 5 web app that’s surprisingly snappy and full-featured. Now YouTube is taking the same tack with a rich-media consumption service — usually not a project where you’d want to run away from special access to hardware and software support.
YouTube mobile product manager Andrey Doronichev made the pro-web app stance explicit at a press conference yesterday, as Janko reported:
Doronichev called the new YouTube mobile site “by far the most full-featured YouTube mobile implementation out there,” which is an interesting take on YouTube apps for iPhone and Android. He demoed the video playback quality in direct comparison to YouTube’s iPhone app, which was built by Apple. So why is the website better than the app experience? Building apps involves a lot of partners, including carriers and app stores, Doronichev said, adding: “With the site, we can iterate faster.”
On connected entertainment devices, YouTube had already declared its distaste for making case-by-case custom apps last year, when it debuted a living-room-ready version of the site YouTube XL and swore off its previous strategy of individual deals with TV manufacturers. The new Leanback product, which also launched yesterday, is an extension of that strategy, taking users’ Facebook connections to compile a continuous playlist of videos they’ll be interested in. The result is a personalized TV channel that’s formatted to look good on a large screen viewed from your couch (hence the name “lean-back”).
But YouTube is giving up even more in the living room than it is on phones by going to the web instead of going native. That’s because in connected TVs, it will be especially important to get promoted to users, make the best use of hardware and the full-screen real estate, and tie into each software platform and its peripheral controls in a simple way. All of those criteria are key because of both the nature of the lean-back environment, and the fact that hardly anyone owns and uses these broadband-enabled TVs yet.
Of course, Google isn’t putting all its chips on the browser. It also has its own native platform for mobile and, eventually, televisions: Android. As was announced in May, the new Google TV devices — which will be distributed using those dreaded case-by-case partnerships with consumer electronics manufacturers — will run Android apps. But Google TV promises to be more of an even playing field than other platforms. At launch it will only support web apps (used through a Linux version of Chrome), including Leanback, with Android Market coming to devices in a later update. Native apps may be all the rage right now, but with the kind of support Google is giving them, web apps won’t be far behind for long.
Related GigaOM Pro research (sub req’d): Google TV: Overview and Strategic Analysis

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It’s turning out to be a big day for YouTube: first they unleash their monster mobile site upgrade, and now they’ve hatched Leanback, the most effective way yet to keep you from turning that internet dial. More »
YouTube – Google – Business and Economy – Arts – United States
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Thirty-four percent of U.S. cell phone users surveyed in May said they use their phone for recording video, according to a study released today by the Pew Internet & American Life Project. That’s up from 19 percent the year before. Though uploading video and watching it online may be less common today, that’s about to change. After all, what is the point of capturing something if not to share it? And that shift comes with hefty implications: a huge growth in mobile data traffic and the all-but-certain death of flat-rate mobile broadband pricing, as carriers follow AT&T’s lead in pricing mobile broadband.
This year for the first time Pew asked mobile users about emerging Internet activities like sending photos and videos, posting them online, and watching video. Watch these categories for the next usage growth spurt. Today 54 percent of U.S. cell phone owners have used their mobile device to send someone a photo or video, 20 percent to watch a video, and 15 percent to post a photo or video online.
Those are significant numbers; for reference, the total portion of U.S. cell phone owners who use Internet, email or instant messaging is 40 percent. So more people report sending photos and videos from their phones than going online. And of course this is more bad news for Cisco’s Flip, with its soon-to-be-outdated focus on single-function video cameras.
For signs that mobile video consumption is already climbing, look no further than YouTube, which announced today it had crossed 100 million mobile video plays per day — making its mobile video volume about the same as its web video volume at the time it was acquired by Google for $1.65 billion in 2006. YouTube’s mobile video views grew 160 percent in 2009. And YouTube has just majorly revved its mobile site for optimized playback and better browsing. There’s no doubt that will only add to usage.
Related content from GigaOM Pro (sub req’d):
Mobile Broadband: Pricing for Profits

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While everyone and their mother has an app these days, Google’s decided to emphasize YouTube’s mobile site as the wave of the future. It’s faster and more feature-filled than the YouTube app; they even made a video to prove it. More »
Google – YouTube – IPhone – Searching – Search Engines
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YouTube said on Wednesday that it is now serving 100 million videos a day on its mobile website, which is relaunching this afternoon at m.youtube.com. The site is relaunching with better video playback quality and a more complete feature set that resembles the experience users are getting from the desktop.
YouTube Mobile Product Manager Andrey Doronichev said that the number of videos resembles YouTube’s overall metrics when it was bought by Google in fall of 2006. YouTube mobile has seen its video views grow by 160 percent in 2009, he added. Check out a quick interview with Doronichev below.
Here are the most important features of the new YouTube mobile site:
- The site now utilizes H.264 for video playback. This should notably improve the video playback quality over the iPhone and Android apps, which are still using H.263.
- Users are able to switch between two different video playback qualities, with the higher quality clips streaming at around 250kbps.
- YouTube mobile uses HTML5 video playback and utilizes a feature to pre-fetch clips.
- The site offers the ability to browse YouTube channel as well as video categories.
- The UI has been designed for touch-screen devices and is optimized for HTML5-compliant mobile browsers.
Doronichev called the new YouTube mobile site “by far the most full-featured YouTube mobile implementation out there,” which is an interesting take on YouTube apps for iPhone and Android. He demoed the video playback quality in direct comparison to YouTube’s iPhone app, which was built by Apple. So why is the website better than the app experience? Building apps involves a lot of partners, including carriers and app stores, Doronichev said, adding: “With the site, we can iterate faster.”
There’s also another reason YouTube is emphasizing its mobile website over native apps: monetization. YouTube launched some initial monetization efforts for its mobile site back in March 2010 when it introduced banner ads on the site’s home page. However, Doronichev said today that these ad formats don’t actually allow revenue sharing with content owners since they’re not attached to individual videos.
Monetizing individual videos will allow YouTube to bring in more content for mobile consumption, and Doronichev said that YouTube is going to experiment with additional ad formats on its mobile site “in the nearest future.” These could include — but will not be limited to — monetization formats used on the desktop, including overlays and pre-roll ads. The good thing about the new site would be that it allowed to experiment with these formats. “It’s very hard to do that with apps,” he said.
Related content on GigaOm Pro: Report: The In-App Advertising Landscape (subscription required)

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YouTube has been at the forefront of developing HTML5 video solutions, and was even one of the first publishers to introduce an HTML5-compatible video player. The site has also worked to push open standards by incorporating support for parent Google’s new WebM video format, which can be used on YouTube in certain supporting early browser builds.
So it comes as a bit of a surprise to see software engineer John Harding outlining on the YouTube API blog yesterday many of the reasons why YouTube will continue to use Flash for the majority of its video delivery, despite the emergence of the HTML5 video tag.
For most who have been following the debate between Flash and HTML5 video, the reasons are nothing new; among other things, Harding cited the lack of a standard video format for HTML5, less-than-robust streaming technologies, a dearth of content protection and problems with creating embeddable and full-screen video.
Google is trying to solve the problem of a standard video format for HTML5 with the release of WebM and its open-source VP8 codec. By offering an open alternative to H.264, which Mozilla and Opera refuse to support in their browsers, Google hopes to overcome a divide between the open source community and Microsoft and Apple, which support H.264 encoding in their Internet Explorer and Safari browsers, respectively. But for now, at least, it seems like that divide remains, with Mozilla and Opera supporting WebM but Microsoft and Apple holding off.
For some other issues — for example, content protection and advanced streaming — the solutions aren’t quite as near at hand. It’s difficult to see a standard for adaptive bitrate streaming developing around HTML5 video in a short period of time, but that’s one of the key selling points for the latest version of Flash. And content protection will continue to be an issue for as long as content owners demand YouTube ensure that their assets use secure streaming technologies.
For its part, YouTube isn’t alone; Hulu VP of product Eugene Wei wrote in a blog post that it won’t be supporting the HTML5 video tag anytime soon, saying that it lacks maturity in reporting, advertising and content security. And Netflix cloud architect Adrian Cockcroft cited content security as one reason the DVD rental firm’s Watch Instantly service won’t be adopting HTML5 video in the near future.
Related content on GigaOM Pro: Why Porn and the iPad Are Key for HTML5 (subscription required)

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